Opinion Essay Computer Games TextIn the late twenty century, computer innovation has influenced our lives both positive and negative ways. It appears to me that computers most likely help me to improve my productivity, provide me a better communication, and entertain me to the point where i have never experienced before this innovation. A software such as microsoft word can help me to do my assignment faster with a better arrangement than i do it by writing on paper. Microsoft word helps me to correct my mistake with ease and to rearrange the format in the way i want it to be. In doing so, i have to spend an average time of at least 20 seconds while i can check them on my computer dictionary in less than 10 seconds. I can also do a better presentation by using powerpoint software as my visual aid. By using powerpoint in my presentation, i can see clearly what i talk about and it also help my audience to understand my point better. Based on these experiences, i believe that computers help me a lot in improving my productivity both at house, school and work place. I believe that my communication with other people today is far better than in the past. Cheapest Essays for SaleI uses to spend a lot of money in oder to talk with my brother abroad, but internet has help me to use computer talking with my brother in a better price and more convenient way. I can also share my pictures with people all around the world by using facebook social network. I can also share my ideas by chatting with my friends wether as individually or as a group. With our great technology today, i can download musics whenever i want and whatever i like. In stead of using cassette players and vcr players, i use my computer as a player and a storage of my musics and video. Moreover, i can play good games which i have installed in my computer during my spare time. Bethel park, pa in the 19th century, if you asked a thirteen year old boy what they did in their spare time, they'd probably talk about helping their parents on the farm. You ask the same question to a teen in the 20th century, and you'll get an earful about baseball, double dutch, and pick up sticks. But now we are living in a new millennium, a millennium where 97% of children ages 12 17 would reply 'videogames' to that question. Managerial Economics Paper UptuTo me, this massive percentage is horrifying 99% of boys and 94% of girls , yet some will sense nothing wrong with it. These people frequently argue, 'but videogames aren't that bad,' 'they're not actually harmful to the body,' or 'some games improve hand eye coordination and analytical thinking skills.' granted, video games often appear harmless, but they can be very damaging to children and teens who are lacking in self control. Guilty pleasures like video games, television, and candy are tolerable when done in moderation. The problem with video gaming is that unless controlled or limited by a third party, it's both chemically and mentally addictive. Studies have scientifically shown that excitement from playing video games causes the human brain to release an addictive chemical. Psychologically, video game addiction is explained through what is called 'the god effect.' this simply means that players receive the ability to control and manipulate everything in the game, something very attractive for teens without substantial influence in the real world. Unlike other addictions such as tobacco, marijuana, or alcohol, video game addiction has yet to attain major publicity. The reason is probably due to the how smoking and drinking accumulates direct physical injury, while video games conjure minimal damage to physical health. However, i believe video game addiction endangers victims equally as much as substance addiction. Compared to tobacco and heroin, video games require much more time to actually perform the addictive act. Smokers often engage in other activities with a cigarette between their lips, but video gamers do not have the same privilege when gaming. Studies show that the average male gamer plays for around six to eleven hours a day on weekends and about an hour on weekdays. This excessive time consumed on video games is time that could have been spent doing homework, playing sports, or even being with friends. Furthermore, wasting hours a week playing video games endangers an individual's chances of achieving their full potential. A teen who possesses the intelligence and talent to become a future nobel prize recipient may have to settle as an ordinary science teacher because he wasted too much time gaming as a youth. Video game addiction, similar to substance addiction, contains enough hazards to critically corrupt one's life. An example is found in elyria, ohio, where a seventeen year old boy named daniel petric shot his parents in the head after they confiscated his copy of 'halo 3.' his mother was killed and his father wounded due to the gunshots, and the troubled teen fled the murder scene with solely one item in his possession: the 'halo 3' game. Petric may exemplify one extremely severe and uncommon case, but there are countless adolescents in our nation suffering from video game addiction. These kids often find themselves without friends or interest in any other hobby, and their lives without meaning other than gaming. Besides its pervasiveness, i believe the most dangerous aspect of video game addiction is the lack of awareness. Currently, many parents in the united states see nothing wrong with video games some may even believe that gaming benefits their children. Little do they realize that major game manufacturers hire expert psychologists to study their games and ensure that each game contains addictive components similar to what tobacco companies did with their cigarettes. Video game addiction is a relatively new discovery, and the amount of publicity focusing on it will gradually increase. But as consumers, we should not wait until video games are publicly acknowledged as harmful and addictive. Wellness classes in schools should include a section about non substance addiction like video games in their curriculums. We must raise awareness about the harmful effects of prolonged gaming before it becomes game over for our youths. Introduction video games beneficial or hazardous video games have been a growing phenomenon since the mid 1980's. With the vast improvements in technology the video gaming industry had evolved from simple two dimensional games to realist, fast paced, life like experiences. Along with it's growth there has been an ongoing discussion of whether video games are beneficial or hazardous to children and adolescents. Some are of the view that video games are indeed hazardous because they are meaningless times wasters that encourage anti social behavior, have a negative impact of the health of children, and because they are filled with violent content. In my opinion video games are a wonder pastime which has the potential to be very beneficial on many levels. Many believe that video games are a useless form of entertainment that is in no way beneficial, therefore it is considered a waste of time. However, video games are a real brain workout that invokes abstract and high level thinking. 106 some people feel that children spend too much time playing games and as a result they become socially isolated, which affects the time spent doing home work, other physical activities and interacting with family and friends.
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